Crossfire - World War II simulation review without measuring distances or counting turns

Most wargaming games revolve around three things that are present in virtually every title: measuring distances, rolling dice, and alternating players along clearly predetermined turns. In WWII Crossfire, only the dice rolling applies! It may sound novel and innovative, but now comes the second bombshell. The game was released back in 1996, so this innovative approach is from the last century! The creator of the rules, Arty Conliffe, thought it was more important to "play by feel" using logical historical approaches than using artificial boundaries that don't match reality. A soldier running from cover to cover isn't going to stop an inch from a trench because his movement just failed, and the enemy machine gunner isn't going to just watch and wait his turn to open fire either. Now surely someone has thought that this can't possibly work, because it must either be complete anarchy gameplay-wise, or the game is completely drowned in rules to compensate for the